Don't cross the bridge
THERE IS A BUG IN THE ENDING OF CAPELOBO'S ROUTE, YOU GET STUCK IN HIS FINAL SCENE (and a "small one" if you're rude to Rokurokubi on your first meeting), the corrected version is here:
All Routes Version
Please, do judge the game for GBJam THIS version and only use the other version as a means to reach his route and the secret ending.
What happens when you cross the bridge you've always heard not to cross?
Well, you might hear some sort of premonition, lose your glasses, stumble in a lot of strangers who wants to talk with you. At least, they all seem like good people.
... Are they really?
A sweet cursed game boy visual novel, that mixes a bit of the Japanese and Brazilian folklore.
Controls:
If you're playing on browser: Z to skip dialogues and confirm options
Arrows and WASD to move
Future updates:
Polished System
Polished Dialogue
More Routes
More Music
Credit
This game was proudly made in GB Studio
Main Art - Oykdon93
Background Art - Chagas12
Music - Chagas12
Story - Chagas12, Oykdon93
Coding - Chagas12
Font by MxAshlynn
Special thanks: Miho, for helping us out with picking the yokais for the game.
Status | Released |
Platforms | HTML5 |
Authors | oykdon93, Chagas12 |
Genre | Visual Novel |
Made with | GB Studio |
Tags | Cute, Dating Sim, Folklore, Game Boy, Romance, Spooky |
Average session | About a half-hour |
Languages | English |
Comments
Log in with itch.io to leave a comment.
Are you going to share the .gb file and which one of the two release pages are actually the one staying online? We currently wrap up BrewOtaku #004 and would like to give correct information.
Neat concept! When I'm visiting the characters, if I enter an area again after already speaking to someone, no one is there and it doesn't give me the option to leave.
Is there any way you'd incorporate some dialogue like "no one is here right now" and go back to the map? Or maybe show character icons in each map's square for where they are, and make areas where no one is, or that you've already visited that night, unselectable. Otherwise, it seems like you have to restart the whole game over?
I would also really like to recommend a "skip" button, for replayability. Just something that skips you to the next dialogue choice, so people could avoid repeating old dialogue if they've already played the game, or are restarting it.
Very fun idea though, excited to see more!
Oh, thank you so much for the feedback!
As for the first bug, thank you for notifying us, and for the suggestions 🤔 We'll see how we can fix it ☺️
As for the skip button, that's a great suggestion too! ☺️
We do intend to come back to this game and work a bit more in the story, and fix and add more content as well, so I'm very grateful for the feedback!
Thanks for playing!